Nobuko Toda and Kazuma Jinnouchi are British Academy Awards-nominated, film score composers.
Duo has contributed to over film 60, television and video game projects, providing original scores with high quality music production. They have also provided music production support for composers and artists. Toda has also worked on many projects as orchestrator, and music producer.
Over the years, Toda and Jinnouchi have received numerous awards and honors worldwide including Outstanding Achievement in Original Music at Academy of Interactive Arts & Sciences Awards (D.I.C.E.,) BAFTA Games Awards’ Best Original Score (nomination), MPSE Golden Reel Awards 2014 (nomination,) and winning Action On Film International Film Festival Best Musical Award, IGN, Spike TV Video Game Awards, G4TV, and Game Developers Choice Awards. Read more…
Photo at Abbey Road Studios, London
born in Tokyo, Japan. 1972.
Currently based in Tokyo, Japan & Los Angeles, CA.
Nobuko Toda is an active Film Score Composer, Orchestrator and Music Producer currently based in Tokyo, Japan. She has been
Nobuko started composing at the age of four on the piano and electric organ by putting music to picture books and nursery tales.
She graduates from Dual Diploma in Film Scoring and Contemporary Writing of Music at Berklee College of Music under the Georges Delerue Scholarship and Chicago Commercial Music Producer’s Award.
She worked with director Hideo Kojima at Konami Digital Entertainment as an in-house composer for 7 years where she applied her film-scoring technique and orchestral mock-up skills in music team. a creative in the music department on more than 70 scores for film, television, and Video Games.
Following her departure from Konami, she established her own company, FILM SCORE LLC, which specializes in the music production of soundtracks
Her most recent film scores is Japanese future film"Uzumasa Limelight (2014)", win of Best Feature Cheval Noir at Fantasia Film Festival, and nominated for Best Sound Editing in a Foreign Language Feature at MPSE, "Sumo Road(2015)", nominates Best Musical Award at Action On Film International Film Festival.
She has received many nominations and awards of worldwide such as Outstanding Achievement in Original Music of Academy of Interactive Arts & Sciences Award(D.I.C.E.), BAFTA Game Award Best Original Score nominated, and winning IGN, Spike TV, AIAS, G4TV, GDC awards and so on.
She composed music alongside Harry Gregson-Williams for cinematic scenes throughout “METAL GEAR SOLID 3: SNAKE EATER”, “METAL GEAR SOLID 4 GUNS OF THE PATRIOTS ”as lead composer and some of this series. .She is currently involved in several movies, television, and AAA video-game productions based both in Japan, China, and the U.S.
Nobuko has also worked as an Orchestrator and Executive Music Producer on Microsoft Game Studios’s best-seller video Game Halo4 & Halo5. She finished orchestration of hybrid music composed by Kazuma Jinnouchi and is produced all score recorded on the Newman Scoring Stage at 20 Century Fox, LA and Abbey Road Studios, and Air Studios, London, with an orchestra of top-tier musicians and Peter Cobbin, and Alan Meyerson. Nobuko nominated for 2016 BAFTA Games Awards in Best Music category.
In 2015, She has inaugurated as chair & music director of "Film Score Philharmonic Orchestra" for soundtrack performing in Japan.
Photo at Synchron Stage, Vienna, Austria
born in Hiroshima, Japan. 1979.
Currently based in Seattle, WA.
Kazuma Jinnouchi started his career in composing for video games and films in, On his recent project, Halo 5: Guardians, he recorded orchestra at Abbey Road Studios (London) and has provided scores for numerous projects including Microsoft's blockbuster, Halo 5: Guardians, Halo 4, and Konami's widely-known franchise Metal Gear Solid series. He has also provided music for Japanese composer, Nobuko Toda's feature film scores in the recent years.(The UK), the choir at Rudolfinum (Prague, Czech), and mixed with Alan Meyerson at Remote Control Productions.
Kazuma specializes in creating a variety of types of music including epic-scale action scores, sweeping orchestral scores, ambient scores, emotional dramatic scores, and so on, utilizing modern production technique.
For the game projects, Kazuma also has extensive experience using Audiokinetic Wwise, working closely with music implementers and audio directors, providing the musical vision for the project through his understanding of interactive music.